Originally presented by Vincent Valentyne submitted by (or as) Jason Camp
Original entry into the database, supposedly for 2ed Dungeons and Dragons
Power Score: WIS -8
Initial Cost: 100
Maintenance Cost: N/A
Preparation Time: 1 Round
Area of Effect: 1 Person
Prerequisites: Psychic Surgery, Contact, Telepathy, 10th level.
When this power is initiated, the victim is entitled to a save vs. breath weapon with a -6 penalty. Success negates this psionic power, but will still stun the victim for 1d2 rounds. Failing to save against this ability is devastating. The victim's mind is forcefully penetrated, causing a battle between the victim's ego and his conscious self. The amount of psionic energy forced into the victim causes a separation of the two parts of the victim's personality, which split completely from the body resulting in a clone of the original victim being created.
The clone and the original both share the same stats (STR, DEX, etc...), but each possesses one half of the original's abilities, AND character's alignment inverts. For example; Tiberon, a 12th level Chaotic Good human mage, is the victim of Intrinsic Distillation and fails his save. The force creates another Tiberon. Now, each Tiberon is a 6th level human mage. One is Chaotic (Evil, because evil is the opposite of this half of his former alignment) and the other Tiberon is Lawful Good (because lawful is the opposite of chaotic). PC's with neutral alignments stay neutral.
Proficiencies are split between the two halves; for example, Tiberon had Specialty in Staff (hey, some DM's allow mages to specialize!!), and Proficient in Dagger and Dart. It doesn't really matter how you do it, but since Tiberon has spent 4 points all toghether, 2 go to each side (split among the two at the DM's discretion). Spells that require higher level mages (or clerics) than either clone knows are lost. Thief abilities are cut in half, turn undead drops to the new level of the clerics, etc. In any case, round ALL fractions DOWN!!!
Only one of the clones retains the items on the original; therefore, one clone retains all the items, while the other is without any belongings (including clothes). All memories are retained by both clones, and within an hour of realizing what happened, both clones will either try to kill each other or go insane from the trauma (this calls for a madness check, especially in Ravenloft). If one clone manages to kill the other, he gains 1/2 of the experience points he lost from his original self (i.e. if Tiberon had 1 million exp, then was split, both clones had 500,000 exp. The Tiberon who kills his clone would gain 250,000 exp. back).
This power is only reversible by means of Psychic Surgery, in which both parties must be unconscious and willing (which will be difficult considering both alignments will change). Other than that, only a WISH spell can reverse the damage.
The player controlling a PC affected by this controls the clone that keeps his equipment. This PC is also the one whose second alignment rating did not change (i.e. if the original PC was Lawful Good, the player would control the clone who has all of his equipment and is Chaotic Good). The other clone comes under the control of the DM.