HPSystem
From Wiki.ADnD.com
hp system
Originally presented by joost submitted by (or as) joost
This is my new hit point (hp) system so you cant kill a giant by biting its big toe anymore.
hp are devided into stun, wound and mortal hp
Stun = normal*2
Wound = normal*1.5 rounded up
Mortal = normal*1
Weapon damage = *4 so 1d4 becomes 4d4
Weapon Damage Breakdown
Blunt Piercing Slashing Stun 3 2 1 Wound 1 2 3 Mortal 1 2 2
So if you do 21 points of damage with a broad sword (ex. 4d8 = 21 damage), it will be 4 stun, 11 wound and 6 mortal (1s,3w,2m,1s,3w,2m,1s,3w,2m,1s,2w). With a club doing 12 points of damage would be 8 stun, 2 wound, 2 mortal, and so on.
Out of stun hp means unconscious (1hp restored per round of rest).
Out of wound hp means coma (1 hp restored per day of rest).
Out of mortal hp means dead.
Stun and wound hp can be restored by mere rest, but mortal has to be healed (either magic or proficiency). All healing heals first mortal then wound, then stun.
--- Commentary by TerishD ---
Most people want a simplified system, but there are groups desiring more realism. This does look interesting, and with a DM that is good with numbers this could work.



