Antheel Dexterity
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Antheel Rules
Explanation to Dexterity
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Dexterity
This is one of those skills that is hard to define, although for game purposes is very important. One means of explaining it is to refer to it as mental quickness. Those with a high Dexterity are able to respond . While this ability is useful in a lot of dire predicaments that tend to occur during a game session, in normal life this character generally goes around hearing the adage "Haste makes waste."
For every 2 points above or below 10, a Dexterity modifier of 1 is gained (negative if below 10, and positive if above). This modifier applies to certain skills, is applied to Reflex saving throws, adjusts the armor class of an alert character, alters the to-hit results of missile fire (½ the value, so every 4 points of Dexterity is a +1 to-hit adjustment – fractions are rounded down), and changes the initiative roll. This skill thus comes in quite useful for combat and other activities where quick action can alter one's fate. In political situations or just normal daily life, characters with high dexterity tend to be annoying as they rush processes that really do not need to be done right away. Dexterity can drop to zero or less and still have the character viable, although his modifier will be heavily affecting how he acts.
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