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Bards, Tails & Poetic License Tales by TerishD : The Curse of a Home - One
Posted by TerishD on Tuesday, May 25, 2004 (04:07:36) (681 reads) 9 comments |

Chapter One

Rain stared at the bog before him looking for signs of possible trouble. The stream of water that passed through the rift that he was presently calling home was normally a friendly sight. The gurgling rush of water entered from a small cave at the western tip of the fault in the earth’s crust and left through another at the eastern tip. The western cave was large enough to crawl into, and he and Jackal had once done so to ease their minds of the opening into the dark not also being an egress for monsters. The water coming from the cave was fresh enough, and the cave itself did not show any signs of it providing comfort to any vile creature. A metal grate made of loosely joined rods was found torn from its place of being a barrier against any monsters coming into the rift from below, and both the elf cleric and the human bard had blamed the removal on the undead that had recently called this place home. After resetting the grate, both had gone to the eastern end of their break in the earth. The water there simply drained back into the depths through a natural hole. No grate was here probably because it would only be a problem as leaves and detritus would accumulate on it and block the escape of the water. Only so much water could exit the hole however, and the recent deluge had formed a substantial body of water over the drain.


Thus starts a new Jackal and Rain tale. I want this one to be a little more demanding than those in the past, but only time will tell.


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Popular Gaming News Complete Divine Web-Enhancement
Posted by Atlan on Saturday, May 22, 2004 (14:49:07) (857 reads) 6 comments |

For the new "Complete Divine" book WotC have published a web-enhancement. It contains four new prestige classes for divine characters, each with full statistics for a sample NPC, written by Skip Williams and David Noonan.

You can find the zipped pdf here: Complete Divine Web Enhancement


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Popular Gaming News Rules of the Game - Polymorphing Part 2
Posted by Atlan on Thursday, May 20, 2004 (14:35:02) (712 reads) 4 comments |

Skip Williams has posted a new part to the current Rules of the Game - Polymorphing series.
In this second article he focuses on the "Alter Self" spell that he is going to use as a baseline for all the other spells that he is going to examine closer in the rest of the upcoming polymorphing articles.

If you are interested go here: RotG Polymorphing Part 2


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Popular Gaming News Dungeons & Dragons Dice Roller
Posted by Atlan on Thursday, May 20, 2004 (14:24:07) (798 reads) 8 comments |

WotC has published a "Dungeons & Dragons Dice Roller" it works online but can also be downloaded.
You can roll any dice you might need and add modifiers to the rolls.
The only negative point is that you can't directly send the logs to other people. To do that you will have to cut & paste the log into a normal e-mail

You can find the program here: Dungeons & Dragons Dice Roller


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Bards, Tails & Poetic License Tales by TerishD : Loss of a Name: 21B
Posted by TerishD on Thursday, May 20, 2004 (05:27:39) (630 reads) 7 comments |

Chapter Twenty-One - Part 2

The men did not move much during the next couple of weeks. They just could not do it with the lady acting as she was. Both Oggelly and Feladin managed to see their friend in the little elf form, but the true sightings were rare. They mostly went out hunting to make certain that they had food, and to leave the lady alone.

Sylvia willingly took care of the camp. The horse was well tended with its entire coat regularly brushed along with flowers placed in its mane and tail. Complete meals were managed as the plants were further tested. She took apart one of her dresses and made a new shirt for each of the men.


The final details are handled with our heroes.


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Popular Gaming News Gearing up for Ebberron - Monsters of Ebberron
Posted by Atlan on Sunday, May 16, 2004 (07:30:15) (1227 reads) 6 comments |

The upcoming, new campaign setting Ebberron will of course have it's own, special monsters that call that world their home. In this new article of the Gearing up for Ebberron we are presented with a few of these monsters unique to that campaign (at least unique until you decide to adopt them for your own campaings Wink ) - 4 to be exact.

As a little bonus each of the monsters is commented upon by Matt Smith. These coments give a good summary of the dangers and tactics each of these monsters can present, so don't skip them totally.

You can find the article here: Gearing up for Ebberron - Monsters of Ebberron


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Popular Gaming News Rules of the Game - Polymorphing Part 1
Posted by Atlan on Sunday, May 16, 2004 (07:13:54) (700 reads) 8 comments |

This new series of articles will be focusing on the Rules of the Game that are centered around polymorphing and other shape changing spells and abilities.

The first article starts with the basics and explains shortly what can be counted as polymorphing and more importantly the Terminology that is important for polymorphing is explained.

The article can be found here: RotG - Polymorphing Part 1


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Popular Gaming News Free D&D comic on ''Comic Book Day''
Posted by Atlan on Sunday, May 16, 2004 (07:08:13) (757 reads) 11 comments |

If you have a participating store in your area you can get a free D&D comic book on Free Comic Book Day, July 3, 2004.

QUOTE: "Wizards of the Coast, in cooperation with Previews and Game Trade Magazine, is pleased to offer Crisis in Raimiton: An Adventurers' Guide to Dungeons & Dragonsfor the 2004 Free Comic Book Day. Written and drawn by D&D artists and players, this comic book provides a simple yet exciting glance into the world of Dungeons & Dragons."

For more informations go here:

WotC's article about the comic, including a short summary of it

Free Comic Book Day - FAQ

Access to the listing of all participating stores (will be posted up to date in June 2004)


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Popular Gaming News Rules of the Game - Spell-like Abilities (Pt. 3 + 4)
Posted by Atlan on Sunday, May 16, 2004 (06:57:55) (676 reads) 9 comments |

The last 2 parts of this Rules of the Game series are looking at the determination of the caster level for spell-like ablities (part 3) and how their use can be affected (part 4) - that means mostly how and when they can be used.

If you are interested you can find the 2 articles here:

Rules of the Game - Part 3

Rules of the Game - Part 4


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Bards, Tails & Poetic License Tales by TerishD : Loss of a Name: 21A
Posted by TerishD on Saturday, May 15, 2004 (04:13:47) (672 reads) 8 comments |

Chapter Twenty-One - Part 1

The men did not wake the lady, but both commented about her sleeping late. Sylvia generally slept the least. Oggelly thought nothing about staying up all night; he had again stayed up most of the night tending to both the dragon skin and the deer skin. The minstrel would however also lay around all day if he considered nothing pressing. Feladin was often the first to bed and almost always the last to rise. He tried to maintain some type of order to his day, and saw nothing wrong with going to bed once everything he had to do was done then not getting up until he felt there was something he needed to do. Sylvia was the one who stayed up late to read her magic text in order to work out some problem she felt could be solved with a few more minutes of mental work. She was also the one who rose early to exercise and take a private bath. Truthfully, both of the men felt it was a good day to relax, so actually envied the lady for being able to start without them.


The problem that Sylvia has been feeling come upon her reveals itself fully.


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