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Bards, Tails & Poetic License Tales by TerishD : Curse of a Home: VI
Posted by TerishD on Saturday, June 19, 2004 (04:04:54) (729 reads) 6 comments |

Chapter Six

The crew of the Ibis did not know the reason for their situation, but many prayed understanding the peril that was upon them. They had every reason however to expect their prayers to be heard. Living on a world where only great works caused the gods to learn one's name, the crew had every right to expect that their names were presently being indelible written on some divine text. They achieved next to the impossible.

Our heroes start to directly face the problems at hand.

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Bards, Tails & Poetic License Tales by TerishD : Curse of a Home: V
Posted by TerishD on Monday, June 14, 2004 (06:56:59) (721 reads) 7 comments |

Chapter Five

A soldier saw a movement of tan colored fur, and released his hold on the bowstring. A roar sounded as a female lion felt the cut of the edge of an arrowhead. The animals did not charge, feeling no need to attack a potentially fatal foe. They only moved back to what they felt was a safe distance from which they could wait for a more opportune moment to close.

Jackal rode back enough where those left at the caravan could hear him. The officer bellowed that they had indeed noticed the great cats, but felt certain that they were only coming to the smell of the carcasses and not to finish what had been started. Neither the baron or the major liked admitting that the lions would probably dig up the corpses, but the soldiers would do what they could and allow nature to do as it would once they had left.

Things start to become bad, very bad.

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Popular Gaming News Warcraft: Magic & Mayhem Contest (D20)
Posted by Atlan on Sunday, June 13, 2004 (18:21:54) (786 reads) 10 comments |

Arthaus Publishing and Blizzard Entertainment are running a Warcraft themed contest to celebrate the World of Warcraft Beta-test and that Magic & Mayhem for D20 is hitting the stores.
It runs until the 28th of June.

Each week three of the week's participants are drawn to recieve copies of Magic & Mayhem and other books from Dungeons & Dragons Warcraft the Roleplaying Game. In the final week, a grand prize winner drawn from all those who entered will win an autographed print of the Magic & Mayhem cover piece by Blizzard Entertainment’s own Samwise Didier!
The contest is open to all within the USA (*grrr... envy...*). So those of you participating: Good luck to you.

If you want to participate you can do so here:
Warcraft: Magic & Mayhem Contest

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Popular Gaming News Rules of the Game - All about Movement Pt.1
Posted by Atlan on Thursday, June 10, 2004 (08:22:51) (763 reads) 8 comments |

This new series in the Rules of the Game articles focuses on movement and all the questions that center around it, like:
Just what can you do while you're moving? How do you handle movement when it requires a skill check? What's the difference between having a swimming speed and making a Swim check?

This article focuses on tactical movement -- that is movement characters use during encounters. In Part One, we'll consider some basic definitions and other fundamentals of movement like encumberance.

Rules of the Game - All about Movement Part 1

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Popular Gaming News Gearing up for Eberron - Final Part
Posted by Atlan on Thursday, June 10, 2004 (08:15:23) (698 reads) 7 comments |

In the final part of the Gearing up for Eberron series we get to see a quick look at the history and geography of the new campaign world (scheduled for sale this month).

The history is a compiled in a short summary that mentions some of the more important happenings in Eberron's history, the grography of the 5000 miles wide continent you can examine on either a flat map (.jpg) or on an interavtive map that also gives a short description of the regions.

If you are interested go here: Eberron's History and Geography

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Bards, Tails & Poetic License Tales by TerishD : Curse of a Home: IV
Posted by TerishD on Wednesday, June 09, 2004 (04:44:48) (811 reads) 10 comments |

Chapter Four

Jackal could not help but turn his head with disgust at the scene. Some of the soldiers with him were unable to hold the contents of their stomachs. The nauseating sounds of the fluid erupting from their throats was enough extra solid data to the minds of others that a couple more stomachs suddenly needed to expel what they held.

The bodies of people and horses were ripped open in long ugly cuts from some strong monsters with hard talons or claws. They had not been eaten. The bodies were now infested with flies, but no scavengers had come to devour the remains. The wagons had been set on fire, so some corpses had the dignity of being cremated. Most of the remains were lying about however where they had attempted to fight or flee whatever had beset them.

Characters are finally moved into position for events to start escalating.

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Members News & stuff What's new in RPGs : Beta Testers Required
Posted by Thema on Tuesday, June 08, 2004 (15:04:03) (2881 reads) 7 comments |

ArcTriad Software is proud to announce the up and coming release of,
The Dungeon Masters Compendium and is currently seeking gaming professionals to become beta testers.

Register Now, Follow the beta agreement guidelines* and recieve a full copy of the application on its official public release.

* Beta Agreement requires one Digital Character be submitted (Electronically) weekly for the extent of the Beta Test.

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Popular Gaming News Spotlight Eberron - Designer interview
Posted by Atlan on Friday, June 04, 2004 (22:42:29) (731 reads) 6 comments |

In this month's interview WotC will talk with, the creator and designers of the new Eberron campaign setting for the D&D game. They will discuss the original submission process, the brainstorming sessions, and the astonishing amount of work that went into building a whole new world and cosmology from scratch.

If you are interested - maybe because you build your own world right now - take a look here: Eberron Spotlight on the creator and designers

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Popular Gaming News Rules of the Game - Polymorphing Part 4
Posted by Atlan on Friday, June 04, 2004 (10:31:52) (863 reads) 6 comments |

Skip Williams has posted the 4th and last part in the miniseries exploring the ins and outs of polymorphing spells and abilities.

In this part we see informations about "Baleful Polymorph", "Polymorph Any Object", "Shapechange", "Wild Shape" (class ability), "Alternate Form" (supernatural special quality) and a closer look at which qualities and abilities are automatically gained when transforming into one of the following (sub)types: "Construct", "Undead" and "Incorporeal"

You can find this article here: RotG Polymorphing Part 4

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Bards, Tails & Poetic License Tales by TerishD : Curse of a Home: III
Posted by TerishD on Friday, June 04, 2004 (04:14:03) (719 reads) 8 comments |

Chapter Three

Dethii was actually impressed with Magrut's ship named the Ibis. It was not of the size of the huge einlorkia vessels that regularly traveled the deep water moving between major ports, but it was a large ship all the same. Magrut mentioned that he originally wanted a smaller ship that could be maneuvered into shallow bays and normal river channels, but he also wanted a ship that would be more of a home. He finally decided upon the larger hull accepting the need for smaller vessels or magic to move him to shore. Dethii had to admit that the vessel was elegant and roomy.

Movement towards the actual crisis start to happen.

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