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2nd Ed conversions : Firestar
Posted by Neo987 on Saturday, July 05, 2003 (13:01:18) (2076 reads) comments? |
Firestar
Fine Aberration (Fire)
Hit Dice: 2d8+2 (11 hp)
Initiative: +17 (+13 Dex, +4 Improved Initiative)
Speed: Fly 40 ft. (perfect)
AC: 31 (+8 size, +13 dex)
Attacks: Shock +15
Damage: Shock 2d6
Face/Reach: 1/2 ft. by 1/2 ft./0 ft.
Special Attacks:
Special Qualities: Spell immunity, lightning immunity, fire absorption, natural invisibility
Saves: Fort +1, Ref +14, Will +3
Abilities: Str -, Dex 37, Con 12, Int 14, Wis 15, Cha 14
Skills: Listen +15, Search +18, Spot +15
Feats: Alertness, Improved Initiative
Climate/Terrain: Temperate Forests and hills
Organization: Solitary or Pack (2-12)
Challenge Rating: 4
Treasure: None
Alignment: Always Neutral
Advancement: 3-4 HD (Fine)
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2nd Ed conversions : Beholder-Kin, Spectator
Posted by Neo987 on Wednesday, July 02, 2003 (17:04:06) (2153 reads) comments? |
Beholder-kin, Spectator
Medium-Sized Aberration
Hit Dice: 4d8+4 (22 hp)
Initiative: +4 (Improved Initiative)
Speed: Fly 30 ft. (good)
AC: 16 (+6 natural)
Attacks: Eye Rays +3 ranged touch, bite +1 melee
Damage: Bite 1d4+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Eye Rays
Special Qualities: All-around vision, fly, SR 12, spell reflection
Saves: Fort +4, Ref +3, Will +6
Abilities: Str 10, Dex 10, Con 12, Int 14, Wis 15, Cha 16
Skills: Listen +29, Search +22, Spot +29, Diplomacy +8
Feats: Alertness, Improved Initiative, Lightning Reflexes, Great Fortitude
Climate/Terrain: Any
Organization: Solitary
Challenge Rating: 6
Treasure: See text
Alignment: Usually Lawful Neutral
Advancement: -
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2nd Ed conversions : Dragon, Stellar
Posted by Neo987 on Wednesday, July 02, 2003 (01:30:46) (3637 reads) 2 comments |
Dragon, Stellar
Dragon
Climate/Terrain: Wildspace/phlogiston
Organization: All ages, solitary of tribe (10-40)
Challenge Ratings: Wyrmling 9; very young 11; young 13; juvenile 15; young adult 17, adult 19; mature adult 21; old 23; very old 25; ancient 27; wyrm 29; great wyrm 31
Treasure: Special (gem scales)
Alignment: Always Neutral
Advancement: Wyrmling 18-19 HD; very young 21-22 HD; young 24-25 HD; juvenile 27-28 HD; young adult 30-31 HD; adult 33-34 HD; mature adult 36-37 HD; old 39-40 HD; very old 42-43 HD; ancient 45-46 HD; wyrm 48-49 HD; great wyrm 51+ HD
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2nd Ed conversions : Cooshee
Posted by Neo987 on Tuesday, July 01, 2003 (04:09:09) (4473 reads) 1 comment |
Cooshee
Medium-sized Magical Beast
Hit Die: 3d8 +3 (17 hp)
Initiative: +3 (Dex)
Speed: 50 ft.
AC: 15 (+1 size, +3 Dex, +1 natural)
Attacks: Bite +6 melee, 2 Claws +4 melee
Damage: Bite 2d4 +3, Claw 1d4 +1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Improved grab (special, see text)
Special Qualities: Scent, Sprint (special, see text)
Saves: Fort +4, Ref +5, Will +2
Abilities: Str 15, Dex 17, Con 16, Int 4, Wis 14, Cha 8
Skills: Listen +6, Spot +6, Swim +6, Hide +10*, Move Silently +10**, Wilderness Lore +2/+6**
Feats: Multiattack
Climate/Terrain: Any Wood, Wild, or Moon Elf lands, though Moon elven kennels are very uncommon.
Organization: Solitary, Pair, or Pack (3-8)
Challenge Rating: 3
Treasure: As owners (if any)
Alignment: Usually Neutral Good or True Neutral
Advancement: 4-6 HD (Medium-sized)
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2nd Ed conversions : Cat, Elven
Posted by Neo987 on Tuesday, July 01, 2003 (04:07:24) (4786 reads) 1 comment |
Cat, Elven
Tiny Magical Beast
Hit Die: 3d8 +6 (19 hp)
Initiative: +4 (Dex)
Speed: 50 ft.
AC: 16 (+2 size, +4 Dex)
Attacks: 2 Claws +6, Bite +4, Rake (see text)
Damage: Claw 1d4 –1, Bite 1d4-1
Face/Reach: 2 ½ ft. by 2 ½ ft./0 ft.
Special Qualities: SR 15
Saves: Fort +5, Ref +6, Will +1
Abilities: Str 9, Dex 19, Con 14, Int 7, Wis 12, Cha 7
Skills: Balance +12, Climb +7, Hide +19*, Listen +11, Move Silently +19*, Jump +10** Spot +11, Swim +5
Feats: Weapon Finesse (claw, bite), Multiattack
Climate/Terrain: Temperate Forest
Organization: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Always Neutral
Advancement: 4-5 HD (Tiny)
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2nd Ed conversions : Golem, Bone
Posted by Neo987 on Tuesday, July 01, 2003 (04:05:21) (1887 reads) comments? |
Golem, Bone
Medium-Sized Construct
Hit Die: 14d10 (77 hp)
Initiative: +0
Speed: 30 ft.
AC: 20 (+10 natural)
Attacks: Bash +8
Damage: Bash 3d8 +8
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: See text
Special Qualities: Construct, Immunities, Magic immunity
Saves: Fort +4, Ref +4, Will +4
Abilities: Str 29, Dex 10, Con -, Int -, Wis 11, Cha 1
Climate/Terrain: Any
Organization: Solitary
Challenge Rating: 12
Treasure: None
Alignment: Always Neutral
Advancement: 15-21 HD (Medium-sized), 22-42 HD (Large)
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2nd Ed conversions : Ring-Worm
Posted by Neo987 on Tuesday, July 01, 2003 (04:03:20) (5433 reads) comments? |
Ring-worm
Fine Magical Vermin
HD: 1/4 d8 (2 hp)
Initiative: +0
Speed: 10 ft.
AC: 18 (+8 size)
Attacks: None
Damage: None
Face/Reach: 1/2 ft. by 1/2 ft./0 ft.
Special Qualities: Vermin, Damage Reduction 10/+2
Saves: Fort +2, Ref +0, Will +0
Abilities: Str 1, Dex 10, Con 10, Int -, Wis 10, Cha 2
Skills: Hide +32
Climate/Terrain: Any
Organization: Solitary
Challenge Rating: 1/8
Treasure: None
Alignment: Always Neutral
Read More... (3.66 KB) |
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