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News » Ring-Worm
Member submitted 3rd Ed Monsters Ring-worm
Fine Magical Vermin
HD: 1/4 d8 (2 hp)
Initiative: +0
Speed: 10 ft.
AC: 18 (+8 size)
Attacks: None
Damage: None
Face/Reach: 1/2 ft. by 1/2 ft./0 ft.
Special Qualities: Vermin, Damage Reduction 10/+2
Saves: Fort +2, Ref +0, Will +0
Abilities: Str 1, Dex 10, Con 10, Int -, Wis 10, Cha 2
Skills: Hide +32

Climate/Terrain: Any
Organization: Solitary
Challenge Rating: 1/8
Treasure: None
Alignment: Always Neutral


If a party of adventurers finds a ring-worm, they see a plain gold ring. It can be worn as a ring and radiates an aura of weak magic. If an identify spell is cast on the ring, it appears to be a ring of protection +1.
When worn, the ring-worm feeds on the magical energy used by the wearer. If a spellcaster wears a ring-worm, he loses one spell level per day that he wears the ring. For example, he loses one spell level the first day, two spell levels the second day, and so on. The spellcaster simply forgets these spells immediately after memorizing them. The forgotten spells are randomly determined.
If the ring-worm is worn by a non-spellcaster user or has consumed all of a spellcaster's spells, it then steals magic from any magic items the person is carrying. Because the magic items are weakened by magical energy draining, there is an increased chance that they fail to work. This chance is a cumulative 10% per day the ringworm has been worn by the character.
When the wearer realizes that his magic is failing, he may realize his new "ring" is responsible. If another detect magic is used on the ring, it shows a stronger magical aura from the magical energy consumed by the worm.
If the victim attempts to remove the ring, he finds that it has bonded with his skin. Spells such as remove curse, heal, and all cure spells do not remove the ring-worm. Only a successful dispel magic allows the ring-worm to be removed. Consider the ring-worm to save at +6, +1 for every three spell levels or "pluses" drained.
After the worm is removed or killed, the victim's magic items return to normal in 1d6 minutes. Spells may be memorized as usual the following day.

Combat: If the ring-worm is attacked with fire, it detaches itself and tries to escape. If a successful flame attack is made against the worm, it dies automatically.
Vermin: Vermin are immune to mind-influencing effects.

Habitat/Society: A ring-worm finds a home where there is a food supply. For this reason, it prefers to live in the city where it might find many magic users in a relatively small area. Ring-worms are also found in areas where adventurers frequently can be found, such as dungeons or even taverns. Usually these worms found their homes when their previous "hosts" discovered the true nature of the worms.
A breeding pair of ring-worms can lay 10-50 eggs. When the eggs hatch, the worms scatter and live solitary lives. It is extremely unlikely that a character would ever find more than one ring-worm at a time.

Ecology: Because of the ring-worm.s need for and attraction to magic, they are easily lured into traps. It has been rumored that some people have captured the worms for use against magical foes.

Converter's Note: (Reference Book: Monstrous Compendium - Forgotten Realms) This one was easier than I thought. I mean, it's small and slow. Near nil strength and common dexterity. Anything higher and it'd affect its AC. Its only real abilities are to drain its wearer's magic, and to sense magic. Being vermin, I had to add in the vermin immunity, but being magical, I couldn't call it vermin, and it doesn't have intelligence, so it can't be a magical beast. Creating "Magical Vermin" was my only choice. Everything else was completely straight forward. Very easy and decent job, I must say. Like the Cooshee and Elven Cat, I needed this for campaign reasons... that and another torture method. How did my character's daughter get a ring-worm as a pet? Easy. One found its way to her, but instead of killing it she keeps it in a jar she feeds it attuned gems and Quaal's Feather Tokens.
Reason for conversion: Campaign necessity


Posted by Neo987 on Tuesday, July 01, 2003 (04:03:20) (5436 reads)
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