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Skull Horn Recruiting Both Players & DMs
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btiggy
lvl2 Sage
lvl2 Sage


Joined: Jan 25, 2004
Posts: 449
Location: NovaScotiaCanada

PostPosted: Fri Jan 29, 2010 9:11 pm    Post subject: Skull Horn Recruiting Both Players & DMs Reply with quote

Skull Horn Advanced Dungeons & Dragons Second Edition; Shared World

Currently 2 DMs

PC may not transfer from one group to the other without both DMs permission.

You may come to as many or few sessions a week as you choose.

CondorDM's schedule
Play Times : 10 pm Atlantic, 9 EST start and goes until people get tired - Saturdays and Tuesdays
8 pm Atlantic, 7 EST start and goes until people get tired - Sundays

All characters start at level 1.

There are house rules, will address those in a second.

All characters start as part of a world wide guild, called the Black Crows. It does everything and anything. Merchant activities, provides mercenaries for wars, provides guards, researches engineering and magical achievements, etc.

Your characters location will be in northern skull horn if I am DMing and southern skull horn if DM Chappy is DMing. I have adjusted the phb classes to suit the guild and offer a number of kits(check out the thread titled - "Skull Horns Races/Classes"). World back round information and information on the Deities of skull horn can be found on this thread - "The World Of Skull Horn/Gods".

Scheduling issues should not be a problem here at skull horn, the guild uses a magical system to bring characters back to a guild branch or sends characters out into the field with a party. Meaning i can bring players in and out of a session and you the player only needs to show when you are in the mood to play, this means i can take on a large number of players but only DM 6 players per session.

We are willing to take new players on who don't know how to play but wanna learn.

Here is some character creation information you will need -

Black Crow Mercenary Guild - skullhornsociety.probo...p;thread=1

Character Creation Thread - skullhornsociety.probo...;thread=53

Skull Horn Races & Classes - skullhornsociety.probo...;thread=50

House Rules - skullhornsociety.probo...;thread=22

Red Mages Take Notes (Home Brewed Rules) - skullhornsociety.probo...;thread=67

Our Facebook Group - www.facebook.com/home....7442166532

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Skull Horn Society's CondorDM - Advanced Dungeons & Dragons Second Edition.
Visit Skull Horn Forums Find Out More About Our Game skullhornsociety.proboards.com


Last edited by btiggy on Wed Feb 24, 2010 12:40 am; edited 8 times in total
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btiggy
lvl2 Sage
lvl2 Sage


Joined: Jan 25, 2004
Posts: 449
Location: NovaScotiaCanada

PostPosted: Fri Jan 29, 2010 9:12 pm    Post subject: CondorDMs Game Reply with quote

..................................................

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Skull Horn Society's CondorDM - Advanced Dungeons & Dragons Second Edition.
Visit Skull Horn Forums Find Out More About Our Game skullhornsociety.proboards.com


Last edited by btiggy on Wed Feb 24, 2010 12:39 am; edited 9 times in total
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btiggy
lvl2 Sage
lvl2 Sage


Joined: Jan 25, 2004
Posts: 449
Location: NovaScotiaCanada

PostPosted: Fri Jan 29, 2010 9:12 pm    Post subject: Re: Skull Horn Recruiting Both Players & DMs Reply with quote

Character Sheet -

groups.google.ca/group...rsheet.xml

To place this on your openrpg, right click game tree on openrpg, then click insert url, copy the link for the character sheet and paste it in the insert url box and then you have a character sheet made to be used on OpenRPG(follow the link to get to the page with the correct link for openrpg).

_________________
Skull Horn Society's CondorDM - Advanced Dungeons & Dragons Second Edition.
Visit Skull Horn Forums Find Out More About Our Game skullhornsociety.proboards.com


Last edited by btiggy on Sun Feb 07, 2010 8:18 pm; edited 3 times in total
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btiggy
lvl2 Sage
lvl2 Sage


Joined: Jan 25, 2004
Posts: 449
Location: NovaScotiaCanada

PostPosted: Fri Jan 29, 2010 9:13 pm    Post subject: Re: Skull Horn Recruiting Both Players & DMs Reply with quote

Sorry ignore this post, i have not figured out how to delete post here and this one is outdated.

_________________
Skull Horn Society's CondorDM - Advanced Dungeons & Dragons Second Edition.
Visit Skull Horn Forums Find Out More About Our Game skullhornsociety.proboards.com


Last edited by btiggy on Thu Feb 04, 2010 1:29 am; edited 1 time in total
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TerishD
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Joined: Apr 24, 2003
Posts: 1335
Location: Alexandria, LA 71301

PostPosted: Sat Jan 30, 2010 4:51 am    Post subject: Re: Skull Horn Recruiting Both Players & DMs Reply with quote

You are obviously putting some work in. I wish you well.

If I were to run on-line, I would put Thema to the test and learn everything she (yeah, Olly, I know you are not a she, but Thema is) has set up. I would definitely use that die-roller. Still, I use a lot of scenery that requires miniatures. The other night I set up an encounter that had archers in trees, flowing orange canvases, real and fake undead, and ambushing Kobolds (my players had their characters walk right in, then as I set up the ambush a player said, "Oh, DAMN! He did mention Kobolds the other night."). I am just too visual to do anything with only text.

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My first Kindle submission: History of Mardon Castle
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btiggy
lvl2 Sage
lvl2 Sage


Joined: Jan 25, 2004
Posts: 449
Location: NovaScotiaCanada

PostPosted: Wed Feb 24, 2010 12:40 am    Post subject: Re: Skull Horn Recruiting Both Players & DMs Reply with quote

updated

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Skull Horn Society's CondorDM - Advanced Dungeons & Dragons Second Edition.
Visit Skull Horn Forums Find Out More About Our Game skullhornsociety.proboards.com
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